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Thursday, April 28, 2016

Upper School Students Participate in Global Online Conference

Over 250 students from 10 countries in 9 different Global Online Academy classes are presenting their projects online this week at the very first GOA Catalyst Conference! Classes include Comparative Politics, Digital Journalism, Energy, Game Theory, Gender Studies, iOS App Development, Neuropsychology, Organic Chemistry in Modern Life, Advocacy, and Medical Problem Solving. The projects are focused on advocating for change in their local communities. The conference will be entirely asynchronous, allowing participants worldwide to attend and interact with the conference presenters. The student’s advocacy will fall into one of three categories: raising awareness, promoting grassroots action, or promoting institutional change. Within our BB&N community, Dr Cataldo's Neuropsychology class will present, as will BB&N students in the following GOA courses: Advocacy,Gender Studies, and Game Theory. If you are interested in following the conference and seeing what issues BB&N participants are tackling, register at http://goaconference.org/register/ And follow along on twitter with #GOAndchangeit

Thursday, April 21, 2016

Upper School Tech Byte #9- Engineering Project

Upper School science teacher Mike shared a project completed by the students in his "Engineering Principles and Practice" course, which is offered as a Science elective.  Students used Google SketchUp, 3D modeling software, to design a space tackling the issue of urban sprawl.  The example Mike shared featured a 100% self-sustainable, all-inclusive community space complete with apartments, underground parking, a restaurant, a gym, a pharmacy, and a clothing store.  The building's highlights included solar panels as well as a geothermal system for heating and cooling.

Thursday, April 14, 2016

Upper School Tech Byte #8- Prezi and Kickstarter in Science

Students in Leah’s Current Topics and Research in Science and Technology class completed a unit on climate change. Their assignment was to learn how climate change impacts populations around the world directly and indirectly then create a fundraising campaign to combat climate change impacts in Ethiopia. During the research process, students Skyped with representatives from NGOs.  The two-week project culminated with students' creating Prezi presentations describing the problem and emailing them to all BB&N students asking them to vote for one of three initiatives.



Thursday, March 31, 2016

Upper School Algebra 2 Desmos project


Thank you to Mariah and Christine for coming in over Spring Break to hang up the results of this year’s Desmos Project. Students in Algebra 2 and Algebra 2 Honors worked on this project prior to Spring Break. The goal of the project was for students to transform basic parent function graphs to form a picture. Students used transformations to move graphs up, down, left, and right, and to stretch or shrink them. To create their pictures, students had to restrict the domain and range on the functions in order to get the portion of the graph they want. The project was completed using Desmos which is the “next generation of the graphing calculator” and instantly plots any equation.

-Katrina Fuller

Monday, March 28, 2016

Upper School Students Release Scheduling App on iTunes Store

Today at morning assembly, members of the Upper School Mobile Application Development (MAD) Club, announced the release of their new app "BB&N Knight Life."  According to the app's description on its iTunes Preview page, "BB&N Knight Life allows BB&N students to keep track of their daily schedules. Knight Life updates each student on their upcoming blocks, schedule changes, mandatory assemblies, and much more!"

Users of the app can navigate through three screens by swiping left and right: a day view, a week view, and settings.  MAD members can also update the schedule to notify users of changes in the schedule, like those caused by special X block assemblies.  Below are images of the app screens:

Thursday, March 10, 2016

Upper School Tech Byte #7- Haiku and Google Drive

In this morning's Upper School faculty meeting, English teacher Sharon demonstrated two blended learning strategies she uses in her classroom to enhance her students' learning experience: peer to peer feedback and asynchronous discussion.  Teachers in the traditional brick-and-mortar classroom are typically bound by the constraints of time and space, but Sharon is using technology to break down her classroom walls, leading to more efficient and deeper classroom discussions.


Sharon showed colleagues how she has students share their written work through a google drive folder linked to from her Haiku website.  After reading one another's writing, they post initial thoughts in an online discussion.  Having this pre-work done before entering the classroom the next day leads to a more effective use of the face-to-face time in the classroom and therefore deeper conversation.

Friday, March 4, 2016

Haiku Master on Campus!

Congratulations to Rosario Sánchez Gómez! She has been selected as one of three winners of Haiku Learning's "Raise Your Hand" contest, a best practices contest for Haiku-using teachers!  To enter, teachers accessed Haiku's Community Forum and described their most effective project, lesson, or assignment done using tools in HaikuLearning and why it was so effective.  As a reward, Rosario has earned:
  • Goodies! Haiku is sending Rosario the following: a Haiku Learning knapsack filled with Haiku Learning stickers and a Haiku Learning t-shirt. 
  • Blog post: Haiku will publish a blog post on their website showcasing Rosario's idea, so blog subscribers will see it as well as people who respond to their various social media postings about it. 
  • eBook: Haiku will publish Rosario's best practice within an eBook “Best Practices for Using Haiku Learning” that all Haiku Learning educators will be able to download. 

Subscribe to the Haiku Learning Blog to keep up with latest news, customer stories, and helpful tips from Haiku Learning.

Check out the Haiku Learning site to read Rosario's article:
A PBL Approach to Teaching World Languages

You can see Rosario's haiku page here.

Thursday, March 3, 2016

Upper School Tech Byte #6- Haiku

Woodworking teacher Paul showed his colleagues how he uses Haiku to create slideshows showcasing both his students' artwork and that of professionals.  He also demonstrated how to use the Haiku gradebook to leave students comments on projects completed offline.  For more information on the Haiku gradebook, check out this HaikuLearning site.

Wednesday, March 2, 2016

Congratulations to BB&N Upper School Computer Science Students

Earlier this week a team of four BB&N computer science students attended Providence College's annual High School Computer Programming Contest, and they won second place!

The team also won 3rd place at the MIT Blueprint Hackathon this past Sunday.  Way to go programmers!  below is a summary from one of the participants:

Blueprint was basically all day Sunday. We (Cassandra, Aaron, Jack, and I) made a game for iOS called Gravity 4. It is essentially connect 4 except one may press a button and the board rotates and the pieces likewise fall according to the rotation. Cassandra and Aaron worked on the UI and game mechanics. Jack and I implemented wireless multiplayer using Parse as a backend. We had around 10 hours to code the whole thing and by the end we had a good product with only a few bugs. Three judges reviewed our app and we ended up getting third in the advanced division!

Providence College was a problem solving contest. There were a total of 9 problems, which one had to solve using either Java or C++... It was a lot of fun, but  it could have been better with more challenging problems and more teams (there were only about 14 teams of 4 people each). 

-Vishnu

Thursday, February 18, 2016

Upper School Tech Byte #5- Kahoot and Padlet

At this morning's Upper School faculty meeting, Spanish teacher Caroline shared the tech tool Kahoot (whose tag ling is "Make Learning Awesome!") by simulating a game being played in the Spanish classroom along with the help of 10 volunteer teachers who acted as the students in her "classroom."  Teachers go to get kahoot to create an account and set up a game, while students go to kahoot it and enter the teacher's code during class to play the game.  This tool can be used as a form of formative assessment to gauge student understanding in a creative and fun way.  The volunteer teachers certainly had a blast this morning, as did many of the audience members!  If you have a minute, take a look at Edudemic's "Ultimate Guide to Gamifying your Classroom."  Richard Byrne, author of the Free Tech 4 Teachers blog, listed kahoot last December as one of "15 Good Tools for Quickly Gathering Feedback from Students."  Also included in those 15 was Padlet...


At the end of the faculty meeting this morning, attendees were asked to fill out an "exit ticket" by sharing one piece of constructive feedback regarding Tuesday's professional development day using the website padlet.  For more information on how to use padlet, check out this blog article by Richard Byrne on Free Tech 4 Teachers.  You can also check out "5 Ways to Use Padlet in the Classroom" by Education World.  Lastly, if you decide to use it in your classroom, view this step-by step guide on "How to use Padlet: A Fantastic Tool for Teaching" by Vicki Davis of coolcatteacher.com.

Thursday, February 11, 2016

Upper School Spanish telenovelas

Students in Maggie’s Spanish II Honors class were recently tasked with writing, acting, and filming a telenovela. Their goal was to utilize the subjunctive along with vocabulary related to hospitals, body parts, and diseases. In general, students used either the World Languages iPads or their own devices to film the movie then edited the movies with iMovie, and will upload them to the class’ Haiku page. Students seemed to really enjoy the creative aspect of the project and were able to show off their newly acquired vocabulary. The image below is a picture of one group of freshmen acting out their scene in the Drama Room.


-Katrina Fuller

Thursday, January 28, 2016

Upper School Tech Byte #4- Taking Attendance

This week history teacher Gustavo demonstrated how to take classroom attendance using an iPhone or iPad with the FileMaker Go app.

Wednesday, January 27, 2016

Upper School Students Starting Their Global Online Academy Courses

A dozen Upper School students are starting spring semester Global Online Academy classes this week. These students are taking seven different course offerings:

  • Advocacy
  • Bioethics
  • Game Theory
  • Japanese
  • Gender Studies
  • Medical Problem Solving I
  • Music Theory & Digital Composition
We're lucky our students have access to GOA and can take such interesting electives!


Thursday, January 21, 2016

Upper School Faculty Tech Byte #3- Embedding Google Forms in Haiku

In this morning's Upper School Faculty meeting Rosario shared how she uses google forms with her
students.  She walked her colleagues through the steps of creating and customizing a google form and demonstrated how to embed it on a Haiku site.  A few "ooh"s and "ah"s could be heard in the room,
as she displayed what the google form responses look like when viewed in summary form.  Lastly, she shared a few examples of how googles forms embedded in Haiku sites could be used my teachers.  The data collected can be anonymous, or it can record the students' names with their responses.  Data collection can be used as a way to see if students have completed their homework, such as by having them answer questions after watching a video or completing an assigned reading.  In class, teachers can give quizzes or use the questions as a form of formative assessment.




Friday, January 15, 2016

Upper School Faculty Tech Byte #2- Library Website

On Thursday Laura gave the Upper School faculty a virtual tour of the Upper School Library website, created in google sites, highlighting the embedded photo slideshow, links to local library catalogs, the webpage listing all of the hard-copy newspapers and magazines to which we subscribe, and a beautiful page highlighting the library's new titles, which links to their pages on goodreads.  Laura also shared the library blog created in blogger and the library twitter feed.

Friday, January 8, 2016

Upper School Faculty Tech Byte #1: Haiku in the Russian Classroom

In our weekly Thursday morning faculty meetings, several faculty volunteers will be sharing some of their uses of technology in the classroom with their colleagues.  They will be demonstrating their professional and classroom uses of technology, sometimes sharing tech tips and tricks and at other times showcasing best practices and classroom projects.



Our first volunteer was Russian teacher Josh who showed us student wiki project created in Haiku.  He also shared how he posts his class syllabus online and uses the calendar to post assignments for students and and the online grade book to give them feedback online.  He walked the faculty through the steps of creating an assignment in the Haiku calendar, showed them what the assignment looks like in the calendar, and demonstrated how to access the assignments in the grade book to leave grades and comments for students.

Friday, December 4, 2015

Upper School Current Topics in Research in Science and Technology Addresses Climate Change


Students in Leah’s Current Topics and Research in Science and Technology class recently completed a unit on climate change. Their assignment was to learn how climate change impacts populations around the world directly and indirectly then create a fundraising campaign to combat climate change impacts in Ethiopia. Students created a Prezi describing the problem and emailed the Prezi to all students earlier this week asking them to vote for one of three initiatives. The Prezi can be found here: Climate Change Prezi

-Katrina Fuller

Technology Integration in Upper School Spanish: Book Creator App in iPads and Skype


Several exciting activities have been happening in Rosario’s classes! Spanish III students recently created a story using the iPad app Book Creator. Stories were based on a crime scene set up in the classroom and required students to include a narration of the events using past tenses and utilize a video of a witness interrogation. You can check out their work here: Crime scene book

Meanwhile, students in AP Spanish have been Skyping with students at a school near Barcelona and discussing the Catalan independence movement happening right now. An example of their conversation can be found here: AP Spanish Skype

Students in Spanish 5 Honors have also been Skyping, but this time with two alumni who are currently in Spain studying on a semester abroad. The entire class period was spent discussing (in Spanish, of course) life it Spain and what it’s like to be a student there.

-Katrina Fuller

Upper School Rebel Writers


Susie’s Rebel Writers class (English 11) has been busy working on their Rebel Projects, a six-week long project in which students become rebels themselves by identifying and tackling an issue in which they want to effect change. Throughout their project, students document their thoughts online using a wiki or a blog so that peers can follow their work and offer comments. You can see the end result of a Rebel Project upstairs near the library. Two students created a “Humans of BB&N” bulletin board. Their goal in becoming a “rebel” was to find a way for BB&N people to have an opportunity to better know one another.

-Katrina Fuller

Monday, November 30, 2015

Knightly News Season 2 Episode 4: Thanksgiving special!



Published on Nov 24, 2015
What are you thankful for Buckaneers?
In this episode:
-Nate anchors

Friday, November 20, 2015

US Teachers Present on Design Thinking at 2015 Symposium on Scholarship of Teaching & Learning

Gustavo and Karina just returned from the 2015 Symposium on Scholarship of Teaching & Learning at Mount Royal University in Banff, Alberta, Canada. This conference aims to gather teachers and scholars to develop teaching and learning research. Gustavo and Karina’s presentation was entitled, “Design Thinking: A Novel Inquiry-Based Pedagogy to Problem-Solving in the 21st Century.” They shared the research that they’ve been doing for the past two years through their Senior Spring Project Mini-Course in which students worked on two problems: deforestation in the Dominican Republic and Haiti, and resource management in the Sarstun region of Guatemala. Students also interned at a locally-based NGO with ties to those communities which allowed the students to be involved in the solution-making phase of the processes.

-Katrina Fuller

BB&N Upper School Robotics

On Saturday, Mike B and the Robotics Team are going to their first robotics competition of the year at North Andover High school. This year, BB&N is excited to bring two teams to the competition! Students this weekend will compete with 40 teams in the Vex Robotics competition. The goal of this year’s contest is for the robot to gather balls from the playing field and shoot them into a net. Students have had since September to design and build their robots.




And, in other exciting robotics news, three students are currently in the middle of a virtual robotics competition (Zero Robotics, hosted by MIT and NASA). In this virtual competition, our team (currently in an alliance with teams from Italy and from Maine) has to create software that controls virtual satellites in a fierce head-to-head satellite battle. In the end, the winning team’s software will actually be sent to the International Space Station so that the competition can be carried out on live, real satellites! Go Knights!

-Katrina Fuller

Monday, November 16, 2015

Check out the Latest from the Knightly News



Published on Nov 13, 2015
George gets resurrected.
Freshmen vs. Sophomores.
The anchors attempt to do a segment on Debate Club.
Break the Egg!

Starring Mitch, Pavel, Rose, Sam, and Ally,
Tune in for the next episode the monday after Thanksgiving

Tuesday, November 3, 2015

New Upper School student club formed 2015-2016: Mobile App Development Club

          Programming has always been a very important aspect of our lives. At first, it was something cool that we didn’t really understand but nevertheless wanted to mess with. Whether it was making games with Processing or writing code to help with math problems, we saw it as a fun tool. In sophomore year, two of us took AP Computer Science in order to really build and expand on our knowledge. During this time, we also participated in programming competitions such as the USACO, where we have qualified in the silver and gold divisions. At the end of year, our final project was to make a mobile application that notified people in BB&N about their current classes and schedule. We also wanted it to be flexible for schedule changes and capable of notifying students about school wide events with push notifications. While much of the actual logic and backend was completed for the final project, we continued to fix some bugs throughout the summer. We felt that with more people and ideas, we could make this app better and thus the idea of a Mobile Application Development club, or M.A.D. club was conceived. 
          Going forward, we have a member working on a better UI for the application. The rest of the club is discussing possible future features relating to the app. We would like to make it possible for all schools to use, not just BB&N. We are considering adding a lunch menu feature as well. Besides the BB&N app, we are also discussing other projects such as games. The club time is used to bounce ideas and communicate plans; actual coding occurs behind the scenes. Club members demonstrate code and teach newcomers as well. Currently we meet on Tuesdays and we are considering meeting on Thursdays to get more time to communicate. For us, it’s really cool to have a direct impact in a community and create applications that people can use to make their lives more efficient. At the same time, we like to have a little fun too– so we mess around and design games.

-Members of the Upper School Mobile App Development Club


Monday, November 2, 2015

Extra! Extra! Watch all about it! Knightly News off to a great start with Season 2

BB&N students are at it again!  Season 2 of the Knightly News is off to a great start.  Check out episodes 1 and 2 below:

Published on Oct 16, 2015
WE'RE BACK FOR A SECOND SEASON. This episode stars Mitchell Papazian, boy wonder, and the tangy-citrus flavor of Pavel Frantsen.


Published on Oct 30, 2015
A Knightly News halloween special! Featuring murder, intrigue, and Ahcene!

Friday, October 9, 2015

Technology Integration Examples in Upper School

A few notes excerpted from the Upper School newsletter:

This past summer, two Spanish teachers spent two weeks revising the curriculum for Spanish IV: Culture and Communication. With an emphasis on themes, areas of the Spanish-speaking world, and communicative functions, they developed their own web-based curriculum with the hopes of making the course more interactive, authentic, and lively. They also that that this new approach will allow them to tailor the course to the specific needs and interests of the students at this level. Currently, in both classes, students are working on a video project that examines the role of technology in our lives. As inspiration, students watched videos in Spanish that highlighted how much people rely on technology and how
much our lives are impacted by it.

Two English teachers also met throughout the summer to review and overhaul the Grade 9 grammar unit. They developed new material to be used this year and have decided to expand their unit throughout the winter trimester. The unit starts with parts of speech then progresses to the complex pieces of grammar, with the goal of creating more “effective, concise, powerful prose.” This material was presented to the department last month and is shared with the department on their departmental Haiku site.

The Math Department’s new course, Computer Programming, is off and running! Students in the class recently wrote a lab to calculate how many coffees would need to be purchased in order to make a 10% year-long coffee discount card a worthwhile expense. In addition, students also have created a program that can have a short conversation with the user. In class today, students witnessed the running of a rock, paper, scissors program that a student in AP Computer Science wrote, and the energy and enthusiasm was palpable! To quote one student, a sophomore in the class, “It’s so fun. Favorite class. Love it!”

Friday, June 12, 2015

Lower School THINK Math Tech Programs: Launch Grant 2015

My launch grant explored various math programs to use as a supplement to our first grade Think Math curriculum.  I was looking for a program that was easy to manage, had an at-home component, and was fun for the students.  I explored several programs including IXL, Symphony Math Adapted Mind Math, and Splash Math. 

This was the first program I explored.  It was easy to use and navigate as a teacher.  The graphics and quality to the activities were not great.  Kids found it boring since the activities are basic math sheets that look like worksheets they would complete in class. 

2.  Symphony Math - http://symphonylearning.com/
            This program provides targeted instruction as well as benchmarks for students to meet.  It is similar to Lexia (phonics program we use) and has an at-home component.  The program was geared towards students who are high-risk math students.  Would look into purchasing singe subscriptions, if available, for students who were in need of targeted math support.
                                                                                                                                                    
3. Adapted Mind Math - http://www.adaptedmind.com/                                                        
            This program provided a free month trial, which I explored as an individual.  There were many categories of math topics to choose from which correlates well with our Think Math curriculum.  The games were fun and there were activities for the different levels so it is appealing to kids.  There is also the opportunity to choose from different levels so it meets the needs of all students from those who need support to those who need extension work.  I came across this program later in the year and wasn’t able to get all the information , but I plan to look into this program for future use in the classroom and at home.

4.  Splash Math - https://www.splashmath.com/
            This program was the best that I looked at as far as accessibility for teachers to navigate and track student progress.  I could set up a class list and monitor kids work at various levels both at home and in school.  It provides categories for students to select which topic they would like to work on and the topics align with the Think Math curriculum we use.  Under each topic there are various levels, for example, under addition, students can do math facts to ten or work on addition problems using two digit numbers.  The games are fun and the students reported that they enjoyed the games for practice.  There is opportunity for students to move to the different sections with ease while playing so they have a variety during their time in the program.  The student reports the teacher can access are clear and provide accurate information about student progress within each section along with information about whether they have mastered the skill or need additional practice.    
           

I piloted Splash Math in my classroom for several weeks, having the children use the app during morning choice time.  The positives were that it was fun to play, easy to use, and covered a wide range of topics, which matched well with our Think Math curriculum.  The one negative was the difficulty using the program on an ipad with just a trial subscription.  Moving forward I would like to explore more about Splash Math versus Adapted Mind Math to see which would better suit the needs of first graders at BB&N.  I will also consider the cost of each program versus the quality of the program and the purpose for the use of the program.  I plan to continue this work into next year with help from Jen to pilot programs and compare positives and negatives of the programs being considered. 



Rachel Stevens

Thursday, June 11, 2015

Evernote in the MS Classroom

For my launch grant, I piloted a project in which students were required to use Evernote to take notes in class to chronicle their work on an iPad (pictures, audio and text) and progress on an independent project, the building of a whirligig. As move we forward with the renovation and the shift with respect to technology (1:1), since I use Evernote for my own teaching and organization, I wanted to explore how to implement the use of Evernote by my students in/for class. Additionally, in our MS Tech Committee meetings, we have dedicated quite a bit of time to the idea of “work flow” and digital organization/management, and I was hoping that this exploration might help to garner some new insights into these discussions.
When we return to the MS post renovation, students will have laptops, so I am thinking about what my parameters around note-taking will be. Some questions for me are/were: Do I want to have a paperless classroom? If so, how do I do that? What is the best tool and what is the most seamless work flow?

Because of my own work with Evernote, I figured it would be great to try with my students. Evernote has a free 1-GB/month plan that students can sign up for with an email account (BBN Gmail), and it is multiplatform (iPad, Android, Mac & PC). Evernote also has many web add-ons and additional supplemental apps (Penultimate for iPad, Skitch for iPad and Mac). Additionally, if the classroom where I teach has an Apple TV, students with Mac devices were able to project their work.
Based on my exploration, I think that as we move to 1:1, Evernote might prove beneficial in many facets of our work here at BB&N.

·      Teaching and learning digital organization
·      Note-taking
·      Creating yearlong portfolios (with both scanned and digital work)
·      Research
·      Sharing notes, ideas, brainstorms electronically
·      Using less paper (we are not yet at paperless) and ink


Right now, since we have a BBN account, I have explored benefits of Evernote Business and have helped other teachers explore and use this tool for planning and/or for teaching. Additionally, during the BB&N un-conference, I offered a workshop on Evernote and have presented my findings at a faculty meeting.   See movie of powerpoint presentation

Rachel Jamison
MS English Teacher

Launch Grant: Tinkering

Combining Art and Technology with Chibitronics



During the 2013-14 school year, Svetlana Grinsphan discovered a technological resourced called Chibitronics. Chibitronics was created by a Ph.D. student named Jie Qi from MIT who combined her passion for craft, art, and engineering and created a DIY manual and kit to that made circuits and LED light accessible to the public. The goal then was to bring this technology into my classroom for students to combine with their art in a meaningful way. That summer, I applied for a Technology Department Launch Grant to make this vision a reality.
 
This year in the fall, Dan Rile and several of the MS faculty "tinkered" with this technology and brainstorm project ideas. Kelley Schultheis and Svetlana sat with me again in the spring to strategize how students might interact with this new medium.
In the spring, students in my Drawing and Painting Class each received a manual and a kit; together, we explored the instantaneous pleasure of designing a circuit and making something light up. Each student designed a project to incorporate LED lights within their semester-long drawing and painting exploration. The students were given freedom to choose the paper surfaces and drawing materials that would most effectively achieve their vision. The one requirement was that the drawing had to stand alone--it had to be as visually effective alone as with the circuitry enhancements. The students were thrilled with the process from start to finish and were incredibly proud of their accomplishments. For me, working collaboratively with faculty and embarking on this project with a spirit of exploration alongside the students made using unfamiliar technology less daunting. Quite the opposite--I was amazed by the students' exceptionally high level of engagement throughout and the ways in which they helped each other with the challenges they faced in a truly collegial way. The artwork the students made...in my unbiased opinion...were simply stunning"


Here are two websites for Jie Qi and Chibitronics:
http://technolojie.com/
http://chibitronics.com/

Stephanie Moon
2D MS Art Teacher