This year, thanks to Dr. Long, BB&N's upper school has joined the GAINS network as a member school. GAINS is Girls Advancing In STEM, whose mission is to promote the inclusion of young women in STEM fields, including Science, Technology, Engineering, & Math, (which also incldues computer science, astronomy, robotics, health and medicine etc.) This provides young women at BB&N the opportunity to become part of this nationwide network and participate in their online platform, connecting us with other students as well as female mentors who have chosen to pursue STEM careers. At BB&N, this will be a new club/interest group that will meet every other week during Tuesday X block.
At our meetings, we will get together, discuss topics related to STEM careers and host guest speakers, visit outside labs and develop a project of our own that we will do. Dr. Long will be recruiting both alumni and local mentors to join the network on behalf of BB&N and help students make connections with them for advice and the chance to get to know someone who has chosen a career in a STEM field. Contact Dr. Long for more info!
Here is a video from the GAINS website:
Saturday, September 10, 2016
Sunday, June 26, 2016
Cris West & Marissa Clark LS Launch Grant: Pre-K Digital Portfolios
Marissa and I applied for a Launch Grant to spend the year determining the best platform to help us create digital portfolios for each of our students. Our goal was to pilot something that could easily be used by all classroom teachers and Specialists in the Lower School.
Portfolio entries are currently kept in binders in the classroom and the children can access them anytime. We wanted to keep this same format with the digital portfolio, putting greater emphasis than before on making the student work come alive. We wanted to focus on the "child as documenter" and find appropriate technology for them to capture their own work and reflect on it.
One of our successes is finding much ease in using the Pages app and it's templates. Moving away from using MS Word, Pages affords us easier ways to format and layout portfolio entries in a functional and aesthetically pleasing way. One challenge that we are still faced with is the use of Haiku as the platform to digitalize our portfolios. We decided on using and exploring Haiku as a way to digitalize our portfolios because it is already an existing app that parents log into weekly and our Lower School faculty is using it as well. We think it will have the best chances at getting the most "foot traffic." Specialists will also be able to easily access each child's page and include content as well. In the process, we found loading portfolio entries into Haiku cumbersome to do. Uploading each file in each child's digital folder in was a multi-step process that required a lot of teacher time. Moreover, we continue to question whether children will want to look at their portfolios if they are digitalized vs. if they are hard copies on binder.
As we continue to work on this, we hope to continue working with children in reflecting on their work through their own documentations using the Seesaw app and/or Blogger Jr.. As this becomes a practice we hope to devise a system or a flow that children can easily engage in and become fully independent.
Portfolio entries are currently kept in binders in the classroom and the children can access them anytime. We wanted to keep this same format with the digital portfolio, putting greater emphasis than before on making the student work come alive. We wanted to focus on the "child as documenter" and find appropriate technology for them to capture their own work and reflect on it.
One of our successes is finding much ease in using the Pages app and it's templates. Moving away from using MS Word, Pages affords us easier ways to format and layout portfolio entries in a functional and aesthetically pleasing way. One challenge that we are still faced with is the use of Haiku as the platform to digitalize our portfolios. We decided on using and exploring Haiku as a way to digitalize our portfolios because it is already an existing app that parents log into weekly and our Lower School faculty is using it as well. We think it will have the best chances at getting the most "foot traffic." Specialists will also be able to easily access each child's page and include content as well. In the process, we found loading portfolio entries into Haiku cumbersome to do. Uploading each file in each child's digital folder in was a multi-step process that required a lot of teacher time. Moreover, we continue to question whether children will want to look at their portfolios if they are digitalized vs. if they are hard copies on binder.
As we continue to work on this, we hope to continue working with children in reflecting on their work through their own documentations using the Seesaw app and/or Blogger Jr.. As this becomes a practice we hope to devise a system or a flow that children can easily engage in and become fully independent.
Thursday, June 16, 2016
Daisy Pellant: Inner Balance Project Launch Grant 2015-2016
This year, 35 faculty members, PK-12, embarked upon a project to use technology to support mindfulness practice. Using a generous Launch Grant, Inner Balance iOS sensors were purchased to provide biofeedback in the form of heart-rate variability (HRV) when using the Inner Balance iPhone app. Two-hours of training focused on the goals of the year and the benefits of mindfulness practice, and the completion of a standardized, externally-validated survey kicked off the year. Throughout the year, participants were expected to be active in an online Haiku classroom both to respond to a bi-weekly prompt and respond to a colleague in the group. Mid-year, we had a face-to-face check-in and mindful practice session. The year ended with the completion of a post-survey.
Compliance with training and initial survey completion was 100%. Compliance with participation in the Haiku site was only 25% and I would recommend a better accountability system for a future endeavor. Compliance with the post-survey reflects Haiku site compliance. Anecdotally, members who participated regularly reported benefits from the training, technology, and Haiku community. Additionally, most participants reported enjoying the training and the chance to support mindfulness practice using this accessible technology.
GoPro in Kindergarten Launch Grant 2015-2016
Ben Goldhaber – Launch Project 2015-2016
This school year,
I was lucky enough to receive a Launch grant to explore the use of a GoPro
Camera in our Kindergarten classroom. I
consider the grant a huge success. I
created more videos than I ever had before as the GoPro allowed me to enhance
both the level and quality of my documentation.
What was most exciting to me about this grant was implementing the GoPro
using the same approach that the B-2 BB&N teachers have been learning through
the Cadwell Collaborative. Part of the Cadwell philosophy is that children need
high-quality tools in order to produce beautiful and exceptional work. I believe in this concept and have seen it
come to life in our classroom as we have taught the students how to use and
value colored pencils, pens, paper, and paints that are intended to be marketed
towards adult artists. Keeping this
approach in mind, the first thing that I did with the GoPro was to introduce it
and its accessories to the students. We used the Responsive Classroom model of
Guided Discovery to explore the camera and the various ways to mount it. We
held discussions, watched GoPro videos available online, and brainstormed ways
that we could use it during the school year. The first project that I used the
GoPro for came along when we were studying our passions. We decided to create a
class video depicting the students’ passions at school. In true Cadwell
fashion, the children had to be the creators (come up with an idea for a
passion they would like to depict), directors (choose a way to mount the GoPro
based on the passion they chose), and camera operators. I even got their thoughts on how to edit
their clips and about what type of music they would like the film to be set
to. Giving the students the power to be
the first ones (even before their teachers) to operate the GoPro was a special
way to introduce the camera to our classroom environment, help them understand
its possibilities, and show them that they are capable of amazing work.
Tags:
2015-2016,
cadwell,
gopro,
kindergarten,
launch,
Lower School
Thursday, June 9, 2016
Upper School Launch Grant- Website for Community Service
The primary goal of the launch grant was to work on the US
Community Service website. I discovered rather quickly that I am not a web
designer and had a lot of trouble figuring out what I wanted the website to
look like and what it should accomplish. As I explored ways to improve it, an
idea struck me that I would like a better way to show students where they could
do local service. Students often ask me for ideas and the conversation leads to
finding places that are near their homes or near the school. I thought a map
would be really helpful. Then I thought that a map that had pins at different
service sites would be even better. After some intense research and exploring
multiple possibilities, Google Maps turned out to be the best option. I played
around with the program, did multiple trial runs, and eventually figured out
how to make it work. Now, students can click on a pin and the site name and
type of work will pop up. Students can select whether they wish to work with
youth, at a food pantry, at a shelter, etc. This has proven helpful in recent
conversations as student see that they can explore their interests on their own
time.

Thursday, June 2, 2016
Beginners Blogging
In our Beginners (preK) classroom the students are blogging! Here is an excerpt from a recent post:
And here is some information about how and why 4 year olds blog:

(click to enlarge)
And here is some information about how and why 4 year olds blog:

Check out this PDF to read more about it...
Tuesday, May 31, 2016
Upper School Launch Grant: 3D Printing
This year, Science teacher Jennifer Long and Art teacher
Christian Tonsgard explored the possibility of implementing a 3D printer into
their courses. The MakerGear M2 printer can extrude material at thicknesses as
low as 0.1 mm, which is as thick as two sheets of paper! Our ultimate goal was
to create an object with the 3D printer that we could then cast in ceramics. While we didn’t quite get there, we were able
to weigh the pros and cons of implementing this technology in two different
subject areas.
We tried printing with two different materials, PLA
(polylactic acid) and ABS (acrylonitrile butadiene styrene). PLA is made from
organic material (cornstarch and sugarcane) and as a result, is more
biodegradable. It has a lower melting point, requiring lower temperatures to
print, but is a bit more prone to breaking. This can be useful as you can cut,
file sand and paint it but it can limit its application if you want to print parts
to bear weight. In contrast, ABS is an oil-based plastic that is both strong
and sturdy. Unlike PLA, it tends to bend instead of break. It can’t really be
painted or sanded easily, but it is possible to get a glossy finish if treated
with acetone or other solvents after printing. ABS also has several cons in
that its high melting point requires the print bed and extruder to be at higher
temperatures. In addition, ABS produces fumes when melted during printing and
needs to be in a well ventilated area. For these reasons, we primarily printed with
PLA.
Our initial goals were to practice printing with free
designs available online to evaluate the ease of use. There are several
websites that provide free downloads of others’ designs and very little adjustments
had to be made before using these files with our printer (www.thingiverse.com,
https://pinshape.com/, www.3dprint.nih.gov.) We discovered
that the printer was relatively easy to use once the print began. However,
before each print, the distance between the extruder and the print bed had to
be adjusted. Most of the time, this was quick and easy, but at times could take
nearly a full class period to tweak. We printed a range of files that required
print times between 20 minutes and 6 hours. In the end, printing already
available 3D print files was easy to accomplish and students were fascinated
watching and learning about the process. The printer lived in an office next to
one of the chemistry classrooms and the students always wanted to see what was
being printed!
Our second goal was to investigate the variety of 3D
modeling software platforms available. These
include Sketchup (which is used by Mike Willey’s Engineering class to design
green building projects), Blender, TinkerCAD, Solidworks, 123D Design. Many of
these platforms are free for basic use and there are dozens of available
YouTube videos, online tutorials and even online courses through sites like
Udemy to provide instructions and user tips. During the Launch Grant, we
practiced with Blender as it is a free and relatively easy to use. We found the
design process much more difficult than the actual printing. Even with the
YouTube videos and online tutorials we found, learning the keystrokes,
shortcuts and tricks needed to generate a viable 3D printable model took a
significant amount of time. It is much easier to generate models that have polygonal
structures, but we ran into trouble figuring out how to create freeform lines
and shapes. We explored whether it was
possible to import 2D images into the software and then add volume to make it
three dimensional, but found that this was not feasible. Christian designed and
printed a simple vase, which took approximately 8-10 hours from the time he
began learning to use Blender to final print. We are sure that the students’
learning curve would be much less steep than ours, but it still would take a
significant amount of class time dedicated to software training and design
before an actual print could be accomplished.
Ultimately, we found that printing already available designs
was easy and was of great interest to the students. The design process was much
more challenging and time consuming than we expected, as we had no prior
experience with 3D modeling software. Implementing 3D printing into curriculum
would therefore require careful consideration of the amount of time needed to teach
students (and the teacher first!) how to use the software, as well as design
and print time, vs. the added learning value that the project would bring.
Thursday, April 28, 2016
Upper School Students Participate in Global Online Conference
Over 250 students from 10 countries in 9 different Global Online Academy
classes are presenting their projects online this
week at the very first GOA Catalyst Conference! Classes include Comparative Politics,
Digital Journalism, Energy, Game Theory, Gender Studies, iOS App
Development, Neuropsychology, Organic Chemistry in Modern Life, Advocacy,
and Medical Problem Solving. The projects are focused on
advocating for change in their local communities. The conference will be
entirely asynchronous, allowing participants worldwide to attend and
interact with the conference presenters. The student’s advocacy will fall
into one of three categories: raising awareness, promoting grassroots
action, or promoting institutional change.
Within our BB&N community, Dr Cataldo's Neuropsychology class will present,
as will BB&N students in the following GOA courses: Advocacy,Gender
Studies, and Game Theory.
If you are interested in following the conference and seeing what issues BB&N
participants are tackling, register at
http://goaconference.org/register/
And follow along on twitter with #GOAndchangeit
Thursday, April 21, 2016
Upper School Tech Byte #9- Engineering Project
Upper School science teacher Mike shared a project completed by the students in his "Engineering Principles and Practice" course, which is offered as a Science elective. Students used Google SketchUp, 3D modeling software, to design a space tackling the issue of urban sprawl. The example Mike shared featured a 100% self-sustainable, all-inclusive community space complete with apartments, underground parking, a restaurant, a gym, a pharmacy, and a clothing store. The building's highlights included solar panels as well as a geothermal system for heating and cooling.
Tags:
engineering,
google sketch-up,
science,
Upper School,
US
Thursday, April 14, 2016
Upper School Tech Byte #8- Prezi and Kickstarter in Science
Students in Leah’s Current Topics and Research in Science and Technology class completed a unit on climate change. Their assignment was to learn how climate change impacts populations around the world directly and indirectly then create a fundraising campaign to combat climate change impacts in Ethiopia. During the research process, students Skyped with representatives from NGOs. The two-week project culminated with students' creating Prezi presentations describing the problem and emailing them to all BB&N students asking them to vote for one of three initiatives.
Tags:
kickstarter,
prezi,
science,
TechByte,
Upper School,
US
Thursday, March 31, 2016
Upper School Algebra 2 Desmos project
-Katrina Fuller
Tags:
coding,
desmos,
graphing,
programming,
Upper School,
US
Monday, March 28, 2016
Upper School Students Release Scheduling App on iTunes Store
Today at morning assembly, members of the Upper School Mobile Application Development (MAD) Club, announced the release of their new app "BB&N Knight Life." According to the app's description on its iTunes Preview page, "BB&N Knight Life allows BB&N students to keep track of their daily schedules. Knight Life updates each student on their upcoming blocks, schedule changes, mandatory assemblies, and much more!"
Users of the app can navigate through three screens by swiping left and right: a day view, a week view, and settings. MAD members can also update the schedule to notify users of changes in the schedule, like those caused by special X block assemblies. Below are images of the app screens:
Thursday, March 10, 2016
Upper School Tech Byte #7- Haiku and Google Drive
In this morning's Upper School faculty meeting, English teacher Sharon demonstrated two blended learning strategies she uses in her classroom to enhance her students' learning experience: peer to peer feedback and asynchronous discussion. Teachers in the traditional brick-and-mortar classroom are typically bound by the constraints of time and space, but Sharon is using technology to break down her classroom walls, leading to more efficient and deeper classroom discussions.
Sharon showed colleagues how she has students share their written work through a google drive folder linked to from her Haiku website. After reading one another's writing, they post initial thoughts in an online discussion. Having this pre-work done before entering the classroom the next day leads to a more effective use of the face-to-face time in the classroom and therefore deeper conversation.
Sharon showed colleagues how she has students share their written work through a google drive folder linked to from her Haiku website. After reading one another's writing, they post initial thoughts in an online discussion. Having this pre-work done before entering the classroom the next day leads to a more effective use of the face-to-face time in the classroom and therefore deeper conversation.
Tags:
Blended learning,
google aps,
Haiku,
TechByte,
US
Friday, March 4, 2016
Haiku Master on Campus!
Congratulations to Rosario Sánchez Gómez! She has been selected as one of three winners of Haiku Learning's "Raise Your Hand" contest, a best practices contest for Haiku-using teachers! To enter, teachers accessed Haiku's Community Forum and described their most effective project, lesson, or assignment done using tools in HaikuLearning and why it was so effective. As a reward, Rosario has earned:
Subscribe to the Haiku Learning Blog to keep up with latest news, customer stories, and helpful tips from Haiku Learning.
Check out the Haiku Learning site to read Rosario's article:
A PBL Approach to Teaching World Languages.
- Goodies! Haiku is sending Rosario the following: a Haiku Learning knapsack filled with Haiku Learning stickers and a Haiku Learning t-shirt.
- Blog post: Haiku will publish a blog post on their website showcasing Rosario's idea, so blog subscribers will see it as well as people who respond to their various social media postings about it.
- eBook: Haiku will publish Rosario's best practice within an eBook “Best Practices for Using Haiku Learning” that all Haiku Learning educators will be able to download.
Subscribe to the Haiku Learning Blog to keep up with latest news, customer stories, and helpful tips from Haiku Learning.
A PBL Approach to Teaching World Languages.
You can see Rosario's haiku page here.
Thursday, March 3, 2016
Upper School Tech Byte #6- Haiku
Woodworking teacher Paul showed his colleagues how he uses Haiku to create slideshows showcasing both his students' artwork and that of professionals. He also demonstrated how to use the Haiku gradebook to leave students comments on projects completed offline. For more information on the Haiku gradebook, check out this HaikuLearning site.
Wednesday, March 2, 2016
Congratulations to BB&N Upper School Computer Science Students
Earlier this week a team of four BB&N computer science students attended Providence College's annual High School Computer Programming Contest, and they won second place!
The team also won 3rd place at the MIT Blueprint Hackathon this past Sunday. Way to go programmers! below is a summary from one of the participants:
The team also won 3rd place at the MIT Blueprint Hackathon this past Sunday. Way to go programmers! below is a summary from one of the participants:
Blueprint was basically all day Sunday. We (Cassandra, Aaron, Jack, and I) made a game for iOS called Gravity 4. It is essentially connect 4 except one may press a button and the board rotates and the pieces likewise fall according to the rotation. Cassandra and Aaron worked on the UI and game mechanics. Jack and I implemented wireless multiplayer using Parse as a backend. We had around 10 hours to code the whole thing and by the end we had a good product with only a few bugs. Three judges reviewed our app and we ended up getting third in the advanced division!
Providence College was a problem solving contest. There were a total of 9 problems, which one had to solve using either Java or C++... It was a lot of fun, but it could have been better with more challenging problems and more teams (there were only about 14 teams of 4 people each).
-Vishnu
Tags:
computer_science,
programming,
Upper School,
US
Thursday, February 18, 2016
Upper School Tech Byte #5- Kahoot and Padlet
At this morning's Upper School faculty meeting, Spanish teacher Caroline shared the tech tool Kahoot (whose tag ling is "Make Learning Awesome!") by simulating a game being played in the Spanish classroom along with the help of 10 volunteer teachers who acted as the students in her "classroom." Teachers go to get kahoot to create an account and set up a game, while students go to kahoot it and enter the teacher's code during class to play the game. This tool can be used as a form of formative assessment to gauge student understanding in a creative and fun way. The volunteer teachers certainly had a blast this morning, as did many of the audience members! If you have a minute, take a look at Edudemic's "Ultimate Guide to Gamifying your Classroom." Richard Byrne, author of the Free Tech 4 Teachers blog, listed kahoot last December as one of "15 Good Tools for Quickly Gathering Feedback from Students." Also included in those 15 was Padlet...
At the end of the faculty meeting this morning, attendees were asked to fill out an "exit ticket" by sharing one piece of constructive feedback regarding Tuesday's professional development day using the website padlet. For more information on how to use padlet, check out this blog article by Richard Byrne on Free Tech 4 Teachers. You can also check out "5 Ways to Use Padlet in the Classroom" by Education World. Lastly, if you decide to use it in your classroom, view this step-by step guide on "How to use Padlet: A Fantastic Tool for Teaching" by Vicki Davis of coolcatteacher.com.
At the end of the faculty meeting this morning, attendees were asked to fill out an "exit ticket" by sharing one piece of constructive feedback regarding Tuesday's professional development day using the website padlet. For more information on how to use padlet, check out this blog article by Richard Byrne on Free Tech 4 Teachers. You can also check out "5 Ways to Use Padlet in the Classroom" by Education World. Lastly, if you decide to use it in your classroom, view this step-by step guide on "How to use Padlet: A Fantastic Tool for Teaching" by Vicki Davis of coolcatteacher.com.
Tags:
formative_assessment,
games,
TechByte,
Upper School,
US,
Web 2.0
Thursday, February 11, 2016
Upper School Spanish telenovelas
Students in Maggie’s Spanish II Honors class were recently tasked with writing, acting, and filming a telenovela. Their goal was to utilize the subjunctive along with vocabulary related to hospitals, body parts, and diseases. In general, students used either the World Languages iPads or their own devices to film the movie then edited the movies with iMovie, and will upload them to the class’ Haiku page. Students seemed to really enjoy the creative aspect of the project and were able to show off their newly acquired vocabulary. The image below is a picture of one group of freshmen acting out their scene in the Drama Room.
-Katrina Fuller
-Katrina Fuller
Thursday, January 28, 2016
Upper School Tech Byte #4- Taking Attendance
This week history teacher Gustavo demonstrated how to take classroom attendance using an iPhone or iPad with the FileMaker Go app.
Wednesday, January 27, 2016
Upper School Students Starting Their Global Online Academy Courses
A dozen Upper School students are starting spring semester Global Online Academy classes this week. These students are taking seven different course offerings:

- Advocacy
- Bioethics
- Game Theory
- Japanese
- Gender Studies
- Medical Problem Solving I
- Music Theory & Digital Composition
We're lucky our students have access to GOA and can take such interesting electives!
Thursday, January 21, 2016
Upper School Faculty Tech Byte #3- Embedding Google Forms in Haiku
Tags:
google form,
Haiku,
TechByte,
Upper School,
US
Friday, January 15, 2016
Upper School Faculty Tech Byte #2- Library Website
On Thursday Laura gave the Upper School faculty a virtual tour of the Upper School Library website, created in google sites, highlighting the embedded photo slideshow, links to local library catalogs, the webpage listing all of the hard-copy newspapers and magazines to which we subscribe, and a beautiful page highlighting the library's new titles, which links to their pages on goodreads. Laura also shared the library blog created in blogger and the library twitter feed.
Friday, January 8, 2016
Upper School Faculty Tech Byte #1: Haiku in the Russian Classroom
In our weekly Thursday morning faculty meetings, several faculty volunteers will be sharing some of their uses of technology in the classroom with their colleagues. They will be demonstrating their professional and classroom uses of technology, sometimes sharing tech tips and tricks and at other times showcasing best practices and classroom projects.
Our first volunteer was Russian teacher Josh who showed us student wiki project created in Haiku. He also shared how he posts his class syllabus online and uses the calendar to post assignments for students and and the online grade book to give them feedback online. He walked the faculty through the steps of creating an assignment in the Haiku calendar, showed them what the assignment looks like in the calendar, and demonstrated how to access the assignments in the grade book to leave grades and comments for students.
Our first volunteer was Russian teacher Josh who showed us student wiki project created in Haiku. He also shared how he posts his class syllabus online and uses the calendar to post assignments for students and and the online grade book to give them feedback online. He walked the faculty through the steps of creating an assignment in the Haiku calendar, showed them what the assignment looks like in the calendar, and demonstrated how to access the assignments in the grade book to leave grades and comments for students.
Friday, December 4, 2015
Upper School Current Topics in Research in Science and Technology Addresses Climate Change
Students in Leah’s Current Topics and Research in Science and Technology class recently completed a unit on climate change. Their assignment was to learn how climate change impacts populations around the world directly and indirectly then create a fundraising campaign to combat climate change impacts in Ethiopia. Students created a Prezi describing the problem and emailed the Prezi to all students earlier this week asking them to vote for one of three initiatives. The Prezi can be found here: Climate Change Prezi
-Katrina Fuller
Technology Integration in Upper School Spanish: Book Creator App in iPads and Skype
Several exciting activities have been happening in Rosario’s classes! Spanish III students recently created a story using the iPad app Book Creator. Stories were based on a crime scene set up in the classroom and required students to include a narration of the events using past tenses and utilize a video of a witness interrogation. You can check out their work here: Crime scene book
Meanwhile, students in AP Spanish have been Skyping with students at a school near Barcelona and discussing the Catalan independence movement happening right now. An example of their conversation can be found here: AP Spanish Skype
Students in Spanish 5 Honors have also been Skyping, but this time with two alumni who are currently in Spain studying on a semester abroad. The entire class period was spent discussing (in Spanish, of course) life it Spain and what it’s like to be a student there.
-Katrina Fuller
Tags:
book creator,
iPad,
skype,
spanish,
Upper School,
US
Upper School Rebel Writers
Susie’s Rebel Writers class (English 11) has been busy working on their Rebel Projects, a six-week long project in which students become rebels themselves by identifying and tackling an issue in which they want to effect change. Throughout their project, students document their thoughts online using a wiki or a blog so that peers can follow their work and offer comments. You can see the end result of a Rebel Project upstairs near the library. Two students created a “Humans of BB&N” bulletin board. Their goal in becoming a “rebel” was to find a way for BB&N people to have an opportunity to better know one another.
-Katrina Fuller
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