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Showing posts with label 6th grade. Show all posts
Showing posts with label 6th grade. Show all posts

Sunday, October 5, 2014

6th Grade Technology- September in Review

6th graders have gotten quite a bit done so far this year in technology class.  They have read the "Technology Use Policy" and read and signed the "iPad Rules and Consequences" document.  They have completed their iPad 101 training and set up their iPads for the year, creating a folder for all of their google apps and setting up their BB&N Gmail accounts.  They have also set up a folder for each subject in google drive to organize their 6th grade work.  They have created two private blogs- one for Language Arts, which they have shared with Mrs. Huff, and one for technology, which they have shared with me.  Their technology blog will be used for reflecting on their experiences using the scratch programming environment this year.  Lastly, they have explored the scratch website, created a scratch account, and read the scratch community guidelines.  6th graders will spend the next several weeks learning more about Scratch programming.

Monday, September 8, 2014

Summer Inspiration from HGSE

I took part in two learning opportunities at the Harvard Graduate School of Education this past summer that I would like to share with the BB&N community:

1) I was asked by a professor at the Ed School to help edit their updated Scratch "Creative Computing" Curriculum Guide, a design-based introduction to computational thinking.  Working closely with the Scratch curriculum guide gave me a new perspective on MIT's scratch programming language, particularly the value of reflection in the classroom.  Because of this experience, I have decided to modify my Scratch unit slightly and have my 6th grade students create a scratch design journal this year as well as make it a priority to give them more time in the classroom to think about and talk about their projects with one another.

2) I was extremely fortunate to be able to attend Project Zero's "Future of Learning" conference and while there became aware of their recent "Out of Eden Learn" project to accompany Paul Salopek's travels around the globe.  Learning about the "Out of Eden Learn" project was such an exciting end to my summer, as it brings together a number of experiences that I think are so important for our students in this day and age- students involved in the project are using technology to connect with people around the world, and they are communicating in meaningful ways.  For those of you who are not yet familiar with the "Out of Eden Learn" project, it is a platform created by Harvard Graduate School of Education's Project Zero.  They partner schools with 4-6 other schools throughout the world in what are called "walking parties."  Every two weeks the waking parties take part in "walking steps," together completing six steps.  Along the journey, schools learn about Paul's experiences around the globe as he travels on his "Out of Eden Walk."  Stay tuned to hear more about the walking steps our 5th grade students take this year...


Thursday, March 6, 2014

The "Hour of Code" at the Lower School: Programming in the Classroom

In honor of Computer Science Education Week (December 9-15, 2013), the website code.org launched the "Hour of Code" program with the idea that every student in every school should have the opportunity to learn code.  There are several opportunities for our Lower School students to program:

Kindergarten used the BeeBot, a programmable robot, in literacy in January.

In December, 2nd graders completed the first hour of code on the code.org website.  In January and February they did also used the LightBob app and the BeeBot app.  After March break they plan to create math word problems in MIT's Scratch programming environment.

During several technology classes this winter, 4th, 5th, and 6th graders also used the code.org website, creating online accounts so they could continue their progress at home if desired.  4th graders have been learning Scratch as well and are now learning how to use Scratch with the LEGO WeDO kits' sensors and motors.

5th graders will spend their spring trimester in the technology lab learning how to program in LOGO, an educational programming language (in fact, the first programming language for children) originally designed in 1967.

6th graders have been spending a lot of their time in the technology lab exploring the new online Scratch 2.0 programming environment.  They are currently working on programming challenges from the Creative Computing Curriculum Guide, a design-based introduction to computational thinking.

Friday, December 20, 2013

6th Grade app fluency

6th graders spent much of their time during technology class this past November and December increasing their app fluency and experimenting with app smashing.  The term "app smashing" was originally coined by Greg Kulowiec (@gregkulowiec), but the concept of using multiple apps to merge content is also referred to as App Synergy by educational technology Lisa Johnson (@techchef4u).

Below are some articles on app smashing:

The History 2.0 Classroom: App Smashing Part I

Edudemic: How to use 'App Smashing' in Education

Unleashing Creativity

Tech Chef's App Synergy: The Art Form of App-Smashing

Beth Holland on App Smashing by Greg

Thursday, June 6, 2013

Launch Grant 2012-2013: LS French and Spanish Web 2.0 Tools

            This year, the Lower School Spanish and French classes (4-6) experimented with several different Web 2.0 tools. We were looking for inexpensive software that was creative, easy to use, and engaged students vocabulary and grammar skills both written and spoken.  Web 2.0 tools seemed to be the way to go specifically because most websites were free or less than $40.00. Many of the tools offered education specific webpages that provided classroom lists and rubric creators as well as the ability to make the content private to the classroom only with options of sharing it to the public. The following is a brief introduction to each web 2.0 tool, the link to each website, and examples from both French and Spanish classes. In addition, we added QR codes to our multimedia projects. To view them, use any smart device with a QR code scanner (most apps. are free to download) to see and/or hear the projects displayed.

A)  Sound Cloud
B)  QR Code Creator
C)  Animoto
D)  Pixton
E)  Glogster

A) SOUND CLOUD:   https://soundcloud.com

            Sound cloud is a "social sound platform" that lets anyone share sounds publically or privately on any smart device and computers.  Students in the Spanish classes used Sound Cloud to record paragraphs describing themselves using adjectives. Later we turned their audio into QR codes. Students were able to use ipads to individually record and upload their audio simultaneously.  

Pros:                                                                                             Cons:

Easy to use                                                                                    Registration
Good sound quality                                                                      Another password and user name
Free                                                                                                  
Ability to make sounds private
Website for QR codes
Sign in to multiple devices on one account
Easy to share



B) QRCODE:  http://www.qrstuff.com/

     With QR stuff.com, QR codes were created for Spanish student's Animoto and sound cloud activities. Students could scan their smart devices and watch their web 2.0 tool projects come to life. The QR codes could be created with different colors, printed and emailed. The QR codes were a fun way to display students work and keep an element of surprise when presenting projects. Students liked the idea of creating scavenger hunts using QR codes in our future language classes.

Pros:                                                                        Cons:

Easy to use                                                               Takes time to add each webpage
Easy to print
Free
No registration



C) ANIMOTO:  http://animoto.com/                                           

            In the French and Spanish classes we experimented with Animoto. Animoto is a creative website to make quick and easy videos. Students created video flashcards to practice new vocabulary and verbs. We liked the user friendliness of being able to log on to one account on several computers or iPads to create videos, and students were able to create Animotos in one class period. There were limitations  Students were engaged and expressed their enjoyment with the project. The videos were fun to watch and they asked to use Animoto again for additional projects.

 Pros                                                                         Cons:                                            
Easy to use                                                               Computer and iPad Animoto different
Many users on one account                                      Another registration
QR code friendly                                                      Pay for upgrade
Easy to share with others                                          Difficult to find songs without English
Ability to make private and public                            Photo bank limited
Free
Good online tutorials



D) Pixton: http://www.pixton.com/

            Students in French and Spanish explored Pixton. Pixton is a website that creates fun and easy comics for a small fee. What we liked about Pixton was it allowed us to create class lists, rubrics and projects for students. We could track each student on a private school account as well as grade and comment on each of their projects. Students made comics using new vocabulary and grammar for basic conversations. When students first used Pixton, it took a class period to familiarize themselves with the program and several class periods to complete. For the first project we let them explore, but quickly realized that they were distracted making their avatars rather than focusing on the assignment. The second time around, we found more productive to create the comic and have them fill in the conversations. Students enjoyed Pixton and expressed that they didn't want to stop using it.

Pros:                                                                                 Cons:

inexpensive                                                                        Not free
QR code friendly                                                               Accent marks difficult to use
Can make private                                                               Takes some time to set up
Class list creator                                                                 Another registration/password
track student homework/work                                    
Rubric creator
grade
comment on student work
students can comment on students work
Make private
Access to all accounts
Can create accounts for students on one main account
Access to edit
Easy to share
Easy to use
Easy to contact support via email or phone
Great online tutorials




E) Glogster: http://www.glogster.com/

Spanish and French students explored Glogster to create virtual posters for their MFA Projects, and in French, to create personal narratives to describe themselves. Students in both classes created Glogs to write and to illustrate information about their French or Spanish artists for their MFA Action projects (collabration between Art, Culture and Technology for MFA Day.) We liked that students were able to make posters without the mess, it was easy to use, and students could add illustrations, videos and music to support their research in one place. It was not easy to add accent marks and students demonstrated frustration. The only way we could add them was to use one specific font in a word document then copy and past the accents to the Glog.  Students expressed that they liked sing glogs and wanted to use them again.

Pros:                                                                                Cons:

inexpensive                                                                      Not free
QR code friendly                                                             Accent marks difficult to use
Can make private                                                             Takes some time to set up
Class list creator                                                               Another registration/password
track student homework/work
Make private
Access to all accounts
Can create accounts for students on one main account
Access to edit
Easy to share
Easy to use
Good online tutorials



            Overall, we found these web 2.0 tools to be a fun way to present old material and make it new and fresh. Each tool was easy to use with plenty of tutorials to help along the way. Becoming familiar with the programs varied in time. We were often frustrated about registration and remembering different username and passwords. In addition, we had to actively make content private for websites we did not purchase and made specifically for the classroom. We enjoyed discovering new tools and watching students engaged in displaying their different language skills.

-Cristina Carrion Murphy and Soizick Munir


Monday, February 4, 2013

6th Grade Internet Safety

This week 6th graders are starting their Internet Safety unit in technology class.  We are going to use CommonSense Media's Internet Safety lessons on safety and security as well as privacy and digital footprints, in addition to using their "Digital Passport" program.  The lessons will take us all the way until March break.  Helpful resources for parents are linked to below.


Safety and Security


Privacy and Digital Footprints




Digital Passport

Wednesday, January 30, 2013

6th Grade Update- January in Review

6th grade students have spent the past month learning how to program in MIT's Scratch programming environment by exploring the software and completing various projects, both self-designed and as outlined in the Scratch Curriculum Guide.

Friday, December 28, 2012

6th Grade Update- December in Review

6th graders spent the month of December creating Jeopardy games in PowerPoint using internal links to create a non-linear presentation.  Each student created a game about their history slavery unit as a way to study for their most recent unit test.

Thursday, November 29, 2012

6th Grade Update- November in Review

6th Graders have spent November learning how to create a Jeopardy game in Microsoft PowerPoint.  Unlike the traditional, linear PowerPoint slideshow presentation, the Jeopardy format uses internal links to create a non-linear presentation.  Students are currently creating a game about themselves to practice creating and using links within PowerPoint.  In December, they will create a Jeopardy game for history as a way to review material and study for their final unit test of 2012.

Wednesday, October 31, 2012

6th Grade- "If You Really Knew Me..." Project Update

Because of Hurricane Sandy, the deadline for the Language Arts Scratch "If You Really Knew Me" project was moved to today.  All final projects will be posted on my Scratch gallery by the end of the day today.  Check them out!

Monday, October 22, 2012

6th Grade- "If you Really Knew Me..." Project

6th graders are starting their Scratch "If You Really Knew Me" projects this week.  After finishing their "The View from Saturday" discussions in Language Arts class, they had a challenge day where they shared  stories about themselves as a way to get to know each other better and build community.  As a follow-up to their class discussions, students are now creating Scratch projects about themselves in Technology class.  The projects include a background, a narrative which will be recorded, and an avatar, a virtual version of themselves.  The final projects will be posted on one of my scratch website galleries so students can view each other's projects before departing for Hulbert.

Tuesday, October 16, 2012

Is Your Child Interested in Programming?

If your child is interested in programming, check out this book I just bought: Super Scratch Programming Adventure!  The comic book is a great way to introduce kids to programming, as it teaches them fundamental programming concepts while they create their own games.  The book takes kids on an adventure, teaching them Scratch programming along the way.  The website for the book also includes downloadable resources such as sample Scratch projects that the kids can play.

Thursday, October 4, 2012

6th Grade Scratch in the Classroom

6th Grade students are starting to use MIT's programming environment called Scratch.  Their first assignment will begin when they finish reading and discussing "The View From Saturday" in Language Arts class.  They are learning how to use the software by completing the Scratch Cards and several mini projects.

Friday, September 28, 2012

6th Grade Update- September in Review

6th graders started their year in technology organizing their network folders on our school server for storing electronic schoolwork such as PowerPoint presentations and Word documents as well as getting acquainted with their brand new BB&N GMail accounts.  Earlier this week students set up blogger accounts for both history and language arts blogs.



Please ask your child to tell you about SmartMoves, a "body puzzles for the mind" program I am trying out with the students this year for transitioning into the classroom and improving focus.  "SmartMoves is an award-winning cognitive fitness program that combines music and movement to transform the classroom and change the way students learn."  (http://shop.fablevisionlearning.com/smartmoves/learnmore/overview/fa/shop.detail/productid/2564/)  

Monday, April 2, 2012

6th Grade Glogster and QR Code project

Glogster is a tool that allows your students to make interactive online posters by mixing images, text, music and video.

This year the 6th grade French and Spanish students are using Glogster to complete their MFA ACTion (Arts, Culture, and Technology) projects. All students visit the MFA, and in art class they choose a painter and a painting for a master study.  In French and Spanish classes the students research their painters and paintings to create interactive online posters. Using Glogster, students are able to embed video clips and insert images of their artists and their paintings as well as audio clips of music from the artists' time periods.  Lastly, students can use Glogster to record their own voices in their target languages.  Each glog results its own unique URL.  During technology class, students will turn their URLs into QR codes, and on Sunday, May 13th, the student paintings will be hung on the MFA walls along with the QR codes linking the students' physical artwork to their interactive glogster posters, accessible online via iPads and smartphones.

Below are a few examples of student projects:

If you are interested in learning more about Glogster in the classroom, check out Glogopedia to see sample projects to get ideas on how Glogster could be useful to your students.

For more information on QR codes in the classroom, please see:

Wednesday, June 1, 2011

6th graders create Internet Safety games for 4th graders


Over the course of the past year our 6th graders have been discussing Internet Safety topics including private identity information, chatting online, copyright law, email etiquette, cyberbullying, and digital footprints. They recently shared some of their knowledge with our current 4th graders through movies, PowerPoint presentations and jeopardy games, and scratch projects. Their final scratch projects, as well as some practice ones they created earlier this year, are posted online in a virtual gallery. Check them out!

Thursday, April 21, 2011

6th Grade ACTion Project at the MFA


This past Sunday, April 19th, at the annual BB&N at the Museum of Fine Arts day, all 6th grade students had their impressionistic artwork on display. In addition, there were laptops available at the MFA for visitors to view the students' recent technology projects incorporating their art pieces with French and Spanish recordings about their painters. This project has been called the MFA ACTion project for Arts, Culture, and Technology.

All 6th graders completed a master study in their art classes with Sharen Bowden then researched their painters and paintings in their Spanish and French classes with Senora Cristina Carrion Murphy and Madame Soizick Munir. In technology class the students then scanned their artwork and recorded their Spanish and French scripts. All elements of the project were pulled together by the students using MIT's scratch programming environment where some students also chose to animate their paintings. All projects have been posted online in a gallery.





Friday, December 3, 2010

6th Graders Creating Jeopardy Games


As 6th graders wrap up their history unit on slavery, they are learning how to create jeopardy games in PowerPoint using internal links. As a way to study for their unit test, students will create and play each other's jeopardy games.

Wednesday, November 3, 2010

6th Grade "If You Really Knew Me" Scratch project


Sixth grade students at BB&N just completed their first Scratch project of the year. This collaborative Language Arts and Technology project supported the students’ reading of “The View from Saturday,” which involved a mini Challenge Day where students shared a piece of themselves with their classmates. Check out the online gallery of the students' final projects, and let them speak for themselves!

-Jaime Goldstein and Megan Haddadi